GUALA', LUCIANO
 Distribuzione geografica
Continente #
NA - Nord America 17.381
EU - Europa 888
AS - Asia 242
Continente sconosciuto - Info sul continente non disponibili 5
SA - Sud America 5
OC - Oceania 1
Totale 18.522
Nazione #
US - Stati Uniti d'America 17.378
UA - Ucraina 216
CN - Cina 175
IE - Irlanda 166
DE - Germania 130
FR - Francia 96
IT - Italia 92
SE - Svezia 51
GB - Regno Unito 50
FI - Finlandia 47
KR - Corea 42
PL - Polonia 17
JP - Giappone 9
RU - Federazione Russa 7
NL - Olanda 6
BR - Brasile 4
RO - Romania 4
SG - Singapore 4
CA - Canada 3
EU - Europa 3
IN - India 3
AT - Austria 2
VN - Vietnam 2
A1 - Anonimo 1
A2 - ???statistics.table.value.countryCode.A2??? 1
AM - Armenia 1
AU - Australia 1
BE - Belgio 1
CH - Svizzera 1
CL - Cile 1
DK - Danimarca 1
HK - Hong Kong 1
IL - Israele 1
IQ - Iraq 1
IR - Iran 1
MD - Moldavia 1
MY - Malesia 1
PH - Filippine 1
Totale 18.522
Città #
Woodbridge 5.048
Wilmington 4.828
Houston 4.611
Fairfield 574
Ann Arbor 403
Seattle 253
Ashburn 252
Chandler 231
Cambridge 203
Jacksonville 194
Dublin 166
Medford 141
Dearborn 129
Beijing 93
Lawrence 64
Rome 41
San Diego 34
New York 32
Menlo Park 24
Mülheim 19
Kraków 17
Mountain View 15
Milan 14
Nanjing 11
London 10
Kunming 9
Norwalk 9
Redwood City 9
Hefei 8
Indiana 6
University Park 6
Guangzhou 5
Nanchang 5
Changsha 4
Fuzhou 4
Hangzhou 4
San Francisco 4
Andover 3
Baotou 3
Doncaster 3
Falls Church 3
Florence 3
Helsinki 3
Huskvarna 3
Kilburn 3
Munich 3
Saint Petersburg 3
Seoul 3
Verona 3
Yellow Springs 3
Zhengzhou 3
Amsterdam 2
Augusta 2
Boardman 2
Bucharest 2
Chiswick 2
Commerce 2
Dallas 2
Fremont 2
Hanoi 2
Islington 2
Jinan 2
Kyiv 2
Manchester 2
New Bedfont 2
Nishiikebukuro 2
Nuremberg 2
Paris 2
Quzhou 2
Shenyang 2
São Paulo 2
Toronto 2
Velletri 2
Achim 1
Aquila 1
Basra 1
Brussels 1
Calamba 1
Central 1
Chengdu 1
Chisinau 1
Chiyoda-ku 1
Fort Myers 1
Groningen 1
Halle 1
Hamm 1
Hanover 1
Hebei 1
Hittisau 1
Hounslow 1
Jiaxing 1
Karis 1
Kennesaw 1
Kuala Lumpur 1
Kyoto 1
Lanzhou 1
Little Compton 1
Los Angeles 1
Lyngby 1
Markham 1
Totale 17.593
Nome #
Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game 445
A faster computation of all the best swap edges of a tree spanner 436
Approximate Mechanisms for the Graphical TSP and Other Graph Traversal Problems 430
Locating Facilities on a Network to Minimize Their Average Service Radius 416
Bounded-Distance Network Creation Games 411
Dynamic mechanism design 410
Dynamic Mechanism Design 410
Approximate Mechanisms for the Graphical TSP and Other Graph-Traversal Problems 409
Exact and approximate algorithms for movement problems on (special classes of) graphs 409
Specializations and generalizations of the Stackelberg minimum spanning tree game 405
Exact and Approximate Algorithms for Movement Problems on (Special Classes of) Graphs 402
Reducing the diameter of a unit disk graph via node addition 401
Network verification via routing table queries 400
Improved Approximability and Non-approximability Results for Graph Diameter Decreasing Problems 397
On the Existence of Truthful Mechanisms for the Minimum-Cost Approximate Shortest-Paths Tree Problem 394
Computational aspects of a 2-player Stackelberg shortest paths tree game 394
Stability of Networks in Stretchable Graphs 392
A Faster Computation of All the Best Swap Edges of a Shortest Paths Tree 390
Exact and Approximate Truthful Mechanisms for the Shortest Paths Tree Problem 386
The max-distance network creation game on general host graphs 386
The Max-Distance Network Creation Game on General Host Graphs 385
Polygon-Constrained Motion Planning Problems 385
Efficient Truthful Mechanisms for the Single-Source Shortest Paths Tree Problem 383
Locality-based network creation games 381
On stackelberg pricing with computationally bounded customers 380
Network Verification via Routing Table Queries 375
Improved approximability and non-approximability results for graph diameter decreasing problems 375
Bejeweled, Candy Crush and other match-three games are (NP-)hard 364
Locality-based network creation games 357
Finding Best Swap Edges Minimizing the Routing Cost of a Spanning Tree 353
Multiple-edge-fault-tolerant approximate shortest-path trees 348
Improved purely additive fault-tolerant spanners 342
Network Creation Games with Traceroute-Based Strategies 340
Bounded-Distance Network Creation Games 336
An algorithm composition scheme preserving monotonicity 332
Finding Best Swap Edges Minimizing the Routing Cost of a Spanning Tree 322
On Stackelberg Pricing with Computationally Bounded Consumers 321
Fault-Tolerant Approximate Shortest-Path Trees 315
Designing a Truthful Mechanism for a Spanning Arborescence Bicriteria Problem 312
Large peg-army maneuvers 309
A Truthful (2-2/k)-Approximation Mechanism for the Steiner Tree Problem with k Terminals 308
Effective edge-fault-tolerant single-source spanners via best (or good) swap edges 307
Rational Fair Consensus in the Gossip Model 297
A Faster Computation of All the Best Swap Edges of a Shortest Paths Tree 297
An improved algorithm for computing all the best swap edges of a tree spanner 252
Compact and fast sensitivity oracles for single-source distances 234
Brief announcement: On the parallel undecided-state dynamics with two colors 234
Coalition Resilient Outcomes in Max k-Cut Games 213
Effcient oracles and routing schemes for replacement paths 201
A Tight Analysis of the Parallel Undecided-State Dynamics with Two Colors 200
An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner 187
Fault-Tolerant Approximate Shortest-Path Trees 175
On the PSPACE - Completeness of peg duotaire and other peg-jumping games 154
On the complexity of two dots for narrow boards and few colors 140
Cutting bamboo down to size 122
Consensus vs broadcast, with and without noise 113
Tracking routes in communication networks 80
Cutting bamboo down to size 34
New Approximation Algorithms for the Heterogeneous Weighted Delivery Problem 21
Tracking routes in communication networks 18
Resilient level ancestor, bottleneck, and lowest Common ancestor queries in dynamic trees 17
Multiple-Edge-Fault-Tolerant Approximate Shortest-Path Trees 13
Network creation games with traceroute-based strategies 12
New approximation algorithms for the heterogeneous weighted delivery problem 11
Hardness of an asymmetric 2-player Stackelberg Network Pricing Game 11
Single-Source Shortest p-Disjoint Paths: Fast Computation and Sparse Preservers 8
Blackout-Tolerant Temporal Spanners 7
Resilient Level Ancestor, Bottleneck, and Lowest Common Ancestor Queries in Dynamic Trees 7
Finding Diameter-Reducing Shortcuts in Trees 6
Sparse Temporal Spanners with Low Stretch 5
Totale 18.822
Categoria #
all - tutte 33.355
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.355


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20191.167 0 0 0 0 0 0 0 0 0 0 578 589
2019/20205.508 498 416 410 563 462 597 483 490 488 402 330 369
2020/20213.102 353 373 341 397 332 381 370 288 61 64 116 26
2021/2022609 33 102 32 10 13 24 38 47 31 45 50 184
2022/2023647 83 62 17 85 32 171 54 25 45 2 52 19
2023/2024216 28 10 12 0 34 43 20 52 12 5 0 0
Totale 18.822