Let G = (V,E) be a graph modeling a network in which each edge is owned by a selfish agent, which establishes the cost for traversing its edge (i.e., assigns a weight to its edge) by pursuing only its personal utility. In such a setting, we aim at designing approximate truthful mechanisms for several NP-hard traversal problems on G, such as the graphical traveling salesman problem, the rural postman problem, and the mixed Chinese postman problem, each of which in general requires an edge of G to be used several times. Thus, in game-theoretic terms, these are one-parameter problems, but with a peculiarity: the workload of each agent is a natural number. In this paper we refine the classical notion of monotonicity of an algorithm so as to capture exactly this property, and we then provide a general mechanism-design technique that guarantees this monotonicity and that allows one to compute efficiently the corresponding payments. In this way, we show that the former two problems and the latter one admit a 3/2-and a 2-approximate truthful mechanism, respectively. Thus, for the first two problems we match the best known approximation ratios holding for their corresponding centralized versions, while for the third one we are only a 4/3-factor away from it.

Bilò, D., Forlizzi, L., Gualà, L., & Proietti, G. (2008). Approximate Mechanisms for the Graphical TSP and Other Graph-Traversal Problems. INTERNET MATHEMATICS, 5(4), 411-438 [10.1080/15427951.2008.10129173].

Approximate Mechanisms for the Graphical TSP and Other Graph-Traversal Problems

GUALA', LUCIANO;
2008

Abstract

Let G = (V,E) be a graph modeling a network in which each edge is owned by a selfish agent, which establishes the cost for traversing its edge (i.e., assigns a weight to its edge) by pursuing only its personal utility. In such a setting, we aim at designing approximate truthful mechanisms for several NP-hard traversal problems on G, such as the graphical traveling salesman problem, the rural postman problem, and the mixed Chinese postman problem, each of which in general requires an edge of G to be used several times. Thus, in game-theoretic terms, these are one-parameter problems, but with a peculiarity: the workload of each agent is a natural number. In this paper we refine the classical notion of monotonicity of an algorithm so as to capture exactly this property, and we then provide a general mechanism-design technique that guarantees this monotonicity and that allows one to compute efficiently the corresponding payments. In this way, we show that the former two problems and the latter one admit a 3/2-and a 2-approximate truthful mechanism, respectively. Thus, for the first two problems we match the best known approximation ratios holding for their corresponding centralized versions, while for the third one we are only a 4/3-factor away from it.
Pubblicato
Rilevanza internazionale
Articolo
Sì, ma tipo non specificato
Settore INF/01 - Informatica
eng
http://www.internetmathematicsjournal.com/article/1468
Bilò, D., Forlizzi, L., Gualà, L., & Proietti, G. (2008). Approximate Mechanisms for the Graphical TSP and Other Graph-Traversal Problems. INTERNET MATHEMATICS, 5(4), 411-438 [10.1080/15427951.2008.10129173].
Bilò, D; Forlizzi, L; Guala', L; Proietti, G
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2108/37009
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