The study presents a project aimed at the knowledge and enhancement of minor historical centers, based on a scientific survey integrated system, developed with typical gamification procedures. The implemented methodology, experimented in the small and ancient historical center of the Municipality of Atina in Lower Lazio, exploits the potential of acquisition structure from motion. Basic elements of the system, developed by the research group, are the HeGo App, the user/player interface, and the "Totem/Target" (national patent object) strategically placed in fixed positions within the urban fabric, which will allow a restitution of the scientifically validated context. Therefore the expected direct involvement of tourists/users in the image acquisition process, with a view to gamification, proposes an innovative and user-friendly procedure in the articulated use of new information technologies, stimulating knowledge and enhancement of sites.

Strollo, R.m., Cigola, M., Della Corte, T., Fontanella, F., Gallozzi, A., Gargaro, S., et al. (2019). Survey and valorization of the historical centres gamification and structure from motion. In STC 2019 - International Conference (pp.679-686). Milano : Franco Angeli.

Survey and valorization of the historical centres gamification and structure from motion

STROLLO R. M.;
2019-01-01

Abstract

The study presents a project aimed at the knowledge and enhancement of minor historical centers, based on a scientific survey integrated system, developed with typical gamification procedures. The implemented methodology, experimented in the small and ancient historical center of the Municipality of Atina in Lower Lazio, exploits the potential of acquisition structure from motion. Basic elements of the system, developed by the research group, are the HeGo App, the user/player interface, and the "Totem/Target" (national patent object) strategically placed in fixed positions within the urban fabric, which will allow a restitution of the scientifically validated context. Therefore the expected direct involvement of tourists/users in the image acquisition process, with a view to gamification, proposes an innovative and user-friendly procedure in the articulated use of new information technologies, stimulating knowledge and enhancement of sites.
I centri minori … da problema a risorsa. Strategie sostenibili per la valorizzazione del patrimonio edilizio, paesaggistico e culturale nelle aree interne
Salerno
2019
Rilevanza internazionale
contributo
2019
Settore ICAR/17 - DISEGNO
English
survey; gamification; structure from motion; HeGo; historical centres
Intervento a convegno
Strollo, R.m., Cigola, M., Della Corte, T., Fontanella, F., Gallozzi, A., Gargaro, S., et al. (2019). Survey and valorization of the historical centres gamification and structure from motion. In STC 2019 - International Conference (pp.679-686). Milano : Franco Angeli.
Strollo, Rm; Cigola, M; Della Corte, T; Fontanella, F; Gallozzi, A; Gargaro, S; Molinara, M; Quattrini, R; Senatore, L
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2108/252960
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