S1. C13 Working in an ecological research group: a serious game for European students Sangiorgio F.1*, Lorenzi C.2, Connolly T.3, Fiore N.1, Hoppe U.5, Klotz S.6, Montinaro S.1, Rodrigues A.M.4, Varcin R.7, Basset A.1 1University of Salento – Italy; 2University of Rome “Tor Vergata” – Italy; 3University of the West of Scotland – United Kingdom; 4Universidade de Aveiro – Portugal; 5Bildungswerk der Sächsischen Wirtschaft – Germany; 6European Ecological Federation – United Kingdom; 7Kariyer Danismanligi ve Insan Kaynaklarini Gelistirme Dernegi – Turkey *e-mail: franca.sangiorgio@unisalento.it Educators who plan science lessons often underestimate the scientific method concept as a central part of the training activities and the possibility to apply theoretical aspects of science to everyday life. As social constructivism suggests, the learner must be encouraged to make sense of newly developing knowledge within an already established personal knowledge framework or through cognitive connections to the own personal experiences. In this regard, a game that shows how the scientific method is useful for exploring and interpreting the environment may be an effective educational tool for science teachers. This contribute describes ‘Research Game – The European scientific research game’, an European project (Lifelong Learning Programme-Comenius) where a consortium of six partners has been set, joining together organizations from all Europe (Italy, Germany, Portugal, Turkey, United Kingdom). Research Game Project motivates secondary school students by making experience of the excitement of scientific research. Particularly, the game exposes them to the process of scientific methodology through an online education game on ecological subjects. The game requires students to collaborate internationally across Europe, to build hypotheses, research, test the validity of their hypothesis and finalize a theory based on their findings. On the project platform teachers and students register, create a team, interact on a forum space, play and learn science in a new innovative way. In the last phase of the experience, schools teams from all Europe compete online playing a serious game, produced by Research Game, and showing to be able to apply the scientific method to face ecological problems.

Sangiorgio, F., Lorenzi, C., Connolly, T., Fiore, N., Hoppe, U., Klotz, S., et al. (2014). Working in an ecological research group: a serious game for European students. In XXIV Congresso della Società Italiana di Ecologia -SItE. L'Ecologia oggi: responsabilità e governance. Abstract (pp.31-31).

Working in an ecological research group: a serious game for European students

Lorenzi C.;
2014-01-01

Abstract

S1. C13 Working in an ecological research group: a serious game for European students Sangiorgio F.1*, Lorenzi C.2, Connolly T.3, Fiore N.1, Hoppe U.5, Klotz S.6, Montinaro S.1, Rodrigues A.M.4, Varcin R.7, Basset A.1 1University of Salento – Italy; 2University of Rome “Tor Vergata” – Italy; 3University of the West of Scotland – United Kingdom; 4Universidade de Aveiro – Portugal; 5Bildungswerk der Sächsischen Wirtschaft – Germany; 6European Ecological Federation – United Kingdom; 7Kariyer Danismanligi ve Insan Kaynaklarini Gelistirme Dernegi – Turkey *e-mail: franca.sangiorgio@unisalento.it Educators who plan science lessons often underestimate the scientific method concept as a central part of the training activities and the possibility to apply theoretical aspects of science to everyday life. As social constructivism suggests, the learner must be encouraged to make sense of newly developing knowledge within an already established personal knowledge framework or through cognitive connections to the own personal experiences. In this regard, a game that shows how the scientific method is useful for exploring and interpreting the environment may be an effective educational tool for science teachers. This contribute describes ‘Research Game – The European scientific research game’, an European project (Lifelong Learning Programme-Comenius) where a consortium of six partners has been set, joining together organizations from all Europe (Italy, Germany, Portugal, Turkey, United Kingdom). Research Game Project motivates secondary school students by making experience of the excitement of scientific research. Particularly, the game exposes them to the process of scientific methodology through an online education game on ecological subjects. The game requires students to collaborate internationally across Europe, to build hypotheses, research, test the validity of their hypothesis and finalize a theory based on their findings. On the project platform teachers and students register, create a team, interact on a forum space, play and learn science in a new innovative way. In the last phase of the experience, schools teams from all Europe compete online playing a serious game, produced by Research Game, and showing to be able to apply the scientific method to face ecological problems.
XXIV Congresso della Società Italiana di Ecologia- SItE. L'Ecologia oggi: responsabilità e Governance
Ferrara, Italy
2014
Società Italiana di Ecologia
Rilevanza nazionale
contributo
16-set-2014
Settore BIO/07
English
Intervento a convegno
Sangiorgio, F., Lorenzi, C., Connolly, T., Fiore, N., Hoppe, U., Klotz, S., et al. (2014). Working in an ecological research group: a serious game for European students. In XXIV Congresso della Società Italiana di Ecologia -SItE. L'Ecologia oggi: responsabilità e governance. Abstract (pp.31-31).
Sangiorgio, F; Lorenzi, C; Connolly, T; Fiore, N; Hoppe, U; Klotz, S; Montinaro, S; Rodrigues, Am; Varcin, R; Basset, A
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2108/243088
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