Background and Context: This study investigates how third-grade Italian students (aged 8) learn definite (‘repeat n times’) iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform. Objective: To verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students’performance and learning experience. Method: A quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers. Findings: Both approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants. Implications: Both approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.

Capecchi, S., Forlizzi, L., Fronza, I., Lodi, M., Lonati, V., Melideo, G., et al. (2025). Puzzle-based vs UMC approaches for learning iteration in grade 3. COMPUTER SCIENCE EDUCATION, 1-44 [10.1080/08993408.2025.2542669].

Puzzle-based vs UMC approaches for learning iteration in grade 3

Nardelli, E.
;
2025-01-01

Abstract

Background and Context: This study investigates how third-grade Italian students (aged 8) learn definite (‘repeat n times’) iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform. Objective: To verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students’performance and learning experience. Method: A quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers. Findings: Both approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants. Implications: Both approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.
2025
Online ahead of print
Rilevanza internazionale
Articolo
Esperti anonimi
Settore INF/01
Settore INFO-01/A - Informatica
English
Con Impact Factor ISI
Block-based programming
Informatics K-12 education
introductory programming
Iteration
UMC
Capecchi, S., Forlizzi, L., Fronza, I., Lodi, M., Lonati, V., Melideo, G., et al. (2025). Puzzle-based vs UMC approaches for learning iteration in grade 3. COMPUTER SCIENCE EDUCATION, 1-44 [10.1080/08993408.2025.2542669].
Capecchi, S; Forlizzi, L; Fronza, I; Lodi, M; Lonati, V; Melideo, G; Monga, M; Nardelli, E; Rossano, V; Vardanega, T
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2108/435084
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