This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comenius Project (The European Scientific Research Game) which aims at motivating secondary school students through the experience of the excitement of scientific research. The project proposes practical and didactic works which combine theoretical activities with ICT in order to introduce students to the scientific research. Students collaborated internationally across Europe, to build hypotheses, carry out research, test the validity of their hypothesis and finalize a theory based on their findings. On the project platform (www.researchgame.eu/platform) teachers and students registered, created a team, interacted on a forum space, played and learned science in a new innovative way. Here, the students shared their research findings with other groups of all Europe; finally competed online playing a serious game and showing to be able to apply the scientific method.

F., S., Lorenzi, C., Fiore, N., Montinaro, S., Basset, A. (2014). An innovative educational tool for teachers and students. SCIRES-IT, 4(2), 109-116 [10.2423/i22394303v4n2p109].

An innovative educational tool for teachers and students.

C. Lorenzi;
2014-01-01

Abstract

This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comenius Project (The European Scientific Research Game) which aims at motivating secondary school students through the experience of the excitement of scientific research. The project proposes practical and didactic works which combine theoretical activities with ICT in order to introduce students to the scientific research. Students collaborated internationally across Europe, to build hypotheses, carry out research, test the validity of their hypothesis and finalize a theory based on their findings. On the project platform (www.researchgame.eu/platform) teachers and students registered, created a team, interacted on a forum space, played and learned science in a new innovative way. Here, the students shared their research findings with other groups of all Europe; finally competed online playing a serious game and showing to be able to apply the scientific method.
2014
Pubblicato
Rilevanza internazionale
Articolo
Esperti anonimi
Settore BIO/07 - ECOLOGIA
English
Con Impact Factor ISI
Serious game, e-learning, ecological sciences, scientific method.
F., S., Lorenzi, C., Fiore, N., Montinaro, S., Basset, A. (2014). An innovative educational tool for teachers and students. SCIRES-IT, 4(2), 109-116 [10.2423/i22394303v4n2p109].
F., S; Lorenzi, C; Fiore, N; Montinaro, S; Basset, A
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2108/242862
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