Construction History traditionally requires special tools of study. In the historical and technical inquiries on works, historical sources like drawings and documents are, often, not enough to understand and to represent the real process of construction and its relationship with architectural and structural solutions: the experimentation on customized tools of inquiry has been consolidated, over the years, as an autonomous field of research based on the combined use of “re-drawing” and “physical models”. This paper focuses on the introduction of 3D printed physical models for the study of Construction History, their pedagogical application as tools of teaching and their (un-expected) development as Serious Games to educate young architects and structural engineers, even in order to increase knowledge on Engineering Heritage. The research was developed within the SIXXI project “SIXXI - XX Century Structural Engineering: the Italian contribution”, thanks to an ERC Advanced Grant (PI Sergio Poretti, Tullia Iori).

Iori, T., Giannetti, I., Capurso, G. (2019). SIXXIGames: Serious games to educate young architects and structural engineers. In Paulo J.S. Cruz (a cura di), Structures and Architecture - Bridging the Gap and Crossing Borders: Proceedings of the Fourth International Conference on Structures and Architecture (ICSA 2019), July 24-26, 2019, Lisbon, Portugal. CRC Press [10.1201/9781315229126-55].

SIXXIGames: Serious games to educate young architects and structural engineers

Iori, T;Giannetti, I;Capurso, G
2019-07-01

Abstract

Construction History traditionally requires special tools of study. In the historical and technical inquiries on works, historical sources like drawings and documents are, often, not enough to understand and to represent the real process of construction and its relationship with architectural and structural solutions: the experimentation on customized tools of inquiry has been consolidated, over the years, as an autonomous field of research based on the combined use of “re-drawing” and “physical models”. This paper focuses on the introduction of 3D printed physical models for the study of Construction History, their pedagogical application as tools of teaching and their (un-expected) development as Serious Games to educate young architects and structural engineers, even in order to increase knowledge on Engineering Heritage. The research was developed within the SIXXI project “SIXXI - XX Century Structural Engineering: the Italian contribution”, thanks to an ERC Advanced Grant (PI Sergio Poretti, Tullia Iori).
lug-2019
Settore ICAR/10 - ARCHITETTURA TECNICA
English
Rilevanza internazionale
Articolo scientifico in atti di convegno
Construction History, serious games, history of structural engineering, pedagogical tools, 3D printing
Iori, T., Giannetti, I., Capurso, G. (2019). SIXXIGames: Serious games to educate young architects and structural engineers. In Paulo J.S. Cruz (a cura di), Structures and Architecture - Bridging the Gap and Crossing Borders: Proceedings of the Fourth International Conference on Structures and Architecture (ICSA 2019), July 24-26, 2019, Lisbon, Portugal. CRC Press [10.1201/9781315229126-55].
Iori, T; Giannetti, I; Capurso, G
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2108/219623
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